HW12 121808


final bomb project!
this is my final project: sexy pants. when unzipped they turn on "Let's Get It On" and scroll down Marvin Gaye's sweet face on screen. I was inspired by Ayah's assignment to find alternative switches. Here I turned the zipper into a potentiometer. It's very sexy.
download src files

sexy pants from Lynn WasHere on Vimeo.




HW11 121108

a) Using one of the three techniques for fast particle particle interaction, please try to make an interesting interaction (not composition) out of them. For example, we’ve seen how particle-particle interaction and vector fields can be used, also, we’ve seen how particle particle interaction can be combined with live or prerecorded video. Make something organic and playful.


Here is the binning particle solution with pointrecorder and particle-particle interaction. I like how the particles create a dotted line when moving outward and a solid line moving inward.
download src files

fast particle interaction from Lynn WasHere on Vimeo.

b) try using the spring system (springs and springs with internal forces, etc) and combine them with something else we’ve covered, like vector fields, force emitters, etc. Can you make something really interesting combing springs and other forces?


This is my favorite thing I have made to date. I got distracted playing with it for about 30min. :)
download src files

springs and trails from Lynn WasHere on Vimeo.

c) Take a moment and play with soda constructor.
http://sodaplay.com/
Save a good model and include a screenshot on your homework page. there is info here:
http://sodaplay.dailyforum.net/viewtopic.php?f=1&t=284
http://sodadome.com/tutorials/
ie,
http://sodadome.com/tutorials/sodaconstructor/springs_and_masses/


This is my pet amoeba. I imagine it to have a sheath coating over it. I can picture my amoeba struggling to get out, pushing and proding the covering in all areas....searching for an escape (it's kinda like if you've ever tried to get around a giant theater curtain....you look ridiculous from all angles....but it's entertaining for anyone watching).

amoeba from Lynn WasHere on Vimeo.

d) now, with that inspiration (hopefully) use the spring example with muscles (ie, springs that have their rest length changing) to make a creature that does something interesting.


This is a claw creature who uses its multiple claws to feed its multiple mouths.
download src files

multi claw from Lynn WasHere on Vimeo.

HW10 120408

a) combine the vector field and particle-particle interaction in an interesting way. think, for example, about your particle particle interaction homeworks (or your vector field homeworks) and is there any one there that you’d like to improve? Make something super interesting. No circles!



download src files

vector particle interaction from Lynn WasHere on Vimeo.

b) 1. take a look at the flocking code, especially changing the parameters relating to flocking (see particle.cpp for the definitions of the radius and strength of the different forces). Can you make the flocking more interesting? Find the most interesting parameters (and remember, every particle doesn’t have to have the same values, they can be different) and then work to use this in an interesting composition. For example, can you include other forces in addition to the flock simulation to make it more interesting? Don’t forget about the other things you’ve learned, like the point recorder and sin/cos, etc.


I wanted to change the rotation of each particle and have the shape change over time. This reminds me of a floating feather.
download src files

floating feather particle from Lynn WasHere on Vimeo.

b) 2.


This is just another look at particle floating. It's so soothing to me.
download src files

twisting triangle particle from Lynn WasHere on Vimeo.

c) use the vector output code to make a poster or print. think about how the forces we have learned can be used to create structure and meaning, and then how capturing that vector wise could be employed in an interesting way. Make something super great. we will take a look after thanksgiving at the prints.


Here I used a triangle particle combined with a point recorder to make multiple output images that I later combined and colored in different ways.
download src files
I thought this one looked like a close up view of ice.

I wanted to create a scene only using one object. So I scaled it, broke it apart and combined it to create new textures and creatures.


HW9 112008

make 3 reactive compositions of particles using attraction and repulsion forces


1. The ants have a picnic! I replaced the mouse with a watermelon and replaced the circles with little ants (altho it's kinda hard to see at this scale).
download src files

the ants have a picnic from Lynn WasHere on Vimeo.


2. This uses circles and a pointrecorder with a counterclockwise rotation to create delicate flowers.
download src files

particle-particle circular trails from Lynn WasHere on Vimeo.


3. Here the repulsion force is greater than the attraction force so the rectangles move away from the mouse at a fast rate.
download src files

particle-particle repulsion from Lynn WasHere on Vimeo.

HW8 110608

a) Using the legos, and looking at this: create an animated object representing linear, non-linear, circular, oscillating or any (combination of) motion


download src files

circular to linear motion from Lynn WasHere on Vimeo.

a) Redo: using a QT113 touch sensor to drive the servo




touch and move! from Lynn WasHere on Vimeo.

HW7 103008

a) Using the arduino, firmata, and starting from the code from day_7, recreate one of the animations you’ve done in your previous homeworks.


download src files

recreate of past homework from Lynn WasHere on Vimeo.

test: changing the screen size based on potentiometer


download src files

potentiometer test from Lynn WasHere on Vimeo.

Inspired by Ayah's request to use alternative things for switches, I thought a zipper would be a funny one to turn a light off and on. In actuallity it turned out to be a dimmer switch (potentiometer). Here's a close up of the 220ohm resisters I sewed into one side of the zipper (I later used this in my final project "Sexy Pants").

HW6 102308

a) Create 3 compositions using the vector field


Find the ducky by moving all the bubbles! (inspired by Hsiang and her giant, quacking duck!)
download src files

rubber ducky from Lynn WasHere on Vimeo.

b) Create 3 compositions using the vector field


I wish I could get the fish to jump out of the water, but I will have to settle for them jumping away from the waves. They have such cute big eyes!

download src files

fish jumping from Lynn WasHere on Vimeo.

c) Create 3 compositions using the vector field


I miss seeing snow and decided to create my own to kick around. Each snowflake has a randomly selected color. It makes the 10th floor lab a little prettier. (for some reason the colors are duller here than they were on my screen....hmmmm).
download src files

snowflake! from Lynn WasHere on Vimeo.

HW5 100908

a) create a looping fireworks animation (non interactive)


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fireworks! from Lynn WasHere on Vimeo.

a) REDO

download src files

hw5a redo from Lynn WasHere on Vimeo.

b) sin/cos particles


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sin/cos fireworks from Lynn WasHere on Vimeo.

b) REDO

download src files

hw5b redo from Lynn WasHere on Vimeo.

c) non-circle particle


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pumpkin explosion! from Lynn WasHere on Vimeo.

c) REDO

download src files

hw5c redo from Lynn WasHere on Vimeo.

HW 4 100208 (optional)

a) using the point recorder code, create multiple point recorders





b) create a second point for playback of the point recorder @ time t-1





c) use point recorder to control a different property





HW 3 092508

a) tribute to john whitney

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whitney repetition from Lynn WasHere on Vimeo.

a) REDO

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3a redo from Lynn WasHere on Vimeo.

b) visual composition of music

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visual with music from Lynn WasHere on Vimeo.

b) REDO

download src files

hw3b redo from Lynn WasHere on Vimeo.

c) sin and cos to emulate a natural phenomenon


This reminds me of a butterfly. download src files

butterfly from Lynn WasHere on Vimeo.

d) lissajous example based on mouse motion

download src files


d) REDO

download src files

hw3d redo from Lynn WasHere on Vimeo.

e) extend the xeno / atan2 code, making a creature which follows the mouse

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caterpillar follows mouse from Lynn WasHere on Vimeo.

e) REDO

download src files

hw3e redo from Lynn WasHere on Vimeo.

HW 2 091808

a) fastest non moving speed


At one point i figured this out to be roughly 743 sec/in. I tried measuring the screen and doing it all long hand, but I think that's "fuzzy math". Either way, the shape appears to be stationary unless you come back to it 12 hours later.
download src here


b) fastest still perceptible speed


Again, really hazy in the long-hand math department so I won't even embarress myself with the outcome. However, this speed is the fastest without breaking up of the image. I imgine this splitting effect to also have to do with the refresh rate of my screen. If that is the case, then this rectangle looks like smooth animation without deformation of the shape.
download src here


c) click to change pta and ptb


download src files


d) shaper controlls something else besides position


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shaper controls width from Lynn WasHere on Vimeo.

e) multiple xenos


download src files

multiple xenos_purple! from Lynn WasHere on Vimeo.

HW1 091108

a) Videos of linear motion


linear motion from Lynn WasHere on Vimeo.

a) Videos of non-linear motion


non-linear from Lynn WasHere on Vimeo.

b) flip book


I composed this flipbook with the help of others. Each participant was briefly shown the drawing created by the previous person, then asked to draw it from memory. It was an experiment in a game of "visual telephone". It's funny to see the progression of drawings that began with a single eye.

flipbook from Lynn WasHere on Vimeo.

c) install openFrameworks


check!