ED.MENENDEZ-------ALGORITHMIC ANIMATION [ALGO]
//ASSIGNMENTS//
a) Using one of the three techniques for fast particle particle interaction, please try to make an interesting interaction (not composition) out of them. For example, we’ve seen how particle-particle interaction and vector fields can be used, also, we’ve seen how particle particle interaction can be combined with live or prerecorded video. Make something organic and playful. No particles as circles, please !!!
b) try using the spring system (springs and springs with internal forces, etc) and combine them with something else we’ve covered, like vector fields, force emitters, etc. Can you make something really interesting combing springs and other forces?
First Spring Systems from Eduardo Menendez on Vimeo.
c) Take a moment and play with soda constructor.
d) now, with that inspiration (hopefully) use the spring example with muscles (ie, springs that have their rest length changing) to make a creature that does something interesting.
Kite_00: Springs and audioInput from Eduardo Menendez on Vimeo.
+ advanced +
e) make the fastest particle - particle interaction possible. you might be helped by something like this:
http://www.flipcode.com/archives/Fast_Approximate_Distance_Functions.shtml
also combining approaches can be helpful too -
what is the maximum # of particles you can have interacting with each other above 30fps ?
f) can you make flocking (or interacting) spring based creatures?
code_here