#ifndef FLOCKING_H
#define FLOCKING_H

#include "ofMain.h"
#define OF_ADDON_USING_OFXVECTORMATH
#include "ofAddons.h"

class flockingForce{
public:
	flockingForce(){
		count = 0;
		sum.set(0,0,0);
		distance = 0;
		strength = 0;
	}
	virtual ~flockingForce(){};
	
	int			count;
	ofxVec3f	sum;
	float		distance;
	float		strength;
	
protected:
private:
};

#endif
